Devlog
- April 14, 2026 by LucySandbox#dialogue-system, #game-design, #narrative, #godot, #quest-systemThis update introduces a major step forward in building and managing dialogue-driven gameplay systems, with a stronger focus on modularity, debugging, and runtime clarity. 1. Subgraphs are now fully s... Continue reading

- March 23, 2026 by LucySandbox#Dialogue System, #Node Editor, #Live Preview, #Debugging Tool, #GodotI'm excited to give you a sneak peek at NestDialog v0.3.0 , coming soon! This update brings major improvements to the editor, runtime workflow, and overall developer experience. Here’s what’s new... Continue reading

- January 30, 2026 by LucySandbox#DialogueSystem, #SignalNode, #GameDevTools, #IndieGameDev, #QuestSystem, #GameLoopIntegration, #MultiBranchDialogueThe Signal Node is finally live: you can trigger quests, audio, video, animations, and any event directly from dialogue. Introduction After months of work since early access, this release represents a... Continue reading
- January 11, 2026 by LucySandbox#dialogue editor, #Visual Scripting, #Godot, #Game Development, #Tool, #Indie Game, #Early Access, #Event System, #Debugging, #Simulation, #Quest SystemEditor Update – Signal Node & Workflow Improvements NestDialog was born from a real problem I encountered while developing my own games: complex dialogue graphs filled with isolated nodes, loops, an... Continue reading

